A Postapocalyptical Meme Maker

A Postapocalyptical Meme Maker


Upload image here:


Click here to save image

Select type of text

Font


Bold

Italic

Color

Add editable textbox

Basic
w/shadow
wo/stroke
wo/stroke&shadow

Add rectangle

Green
Yellow
Red
White
Black

Controls

grouping controls

Zoom controls

All elements

Canvas

move object

Random controls

boxes control

Lock x axis

Lock y axis

Centered scaling

    Instructions
  1. Load an image by clicking the Upload image button.
  2. Select a “Scene” or a meme template in the tipe of text menu.
  3. Edit the text content (multiple lines).
  4. Move/rezise elements (text, Name, elements) to best suite your image.
  5. Save the canvas image by clicking the save image link.
    Features:
  • Relocate/Rezise more than 2 elements by pressing shift and selecting both.
  • Pick a diferent color for the text with the color selector.
  • You can drag & drop images from your computer.
  • No watermarks.
    Controls:
  • All elements are movable and rezisable.
  • Copy & paste elements with the buttons or Ctrl+C and Ctrl+V (Cmd in Macs), this also works between “layers/scenes”.
  • Undo & Redo changes with the buttons or Ctrl+Z and Ctrl+Y (Cmd in Macs) it’s glitchy and changes the color of current text to the one selected in the color picker.
  • Alt + dragging changes the proportionally scale behaivor (Centered/Corner scaling).
  • if you press shift once you can toggle the direction of the x/y Movement Lock.
  • Pressing shift allows to move elements in a invisible grid.
  • Tips:
  • The output image size is 1000/900px, scaling down the uploaded image to fit the canvas with added transparency for empty spaces.
  • The boxes scale from center, so it’s better to scale from a corner.
  • For bold or italic select an interactive textbox and then tick the checkbox.
  • Image rezising is an experimental feature not completly working.
  • This is 100% a fanmade project implemented with fabric.js.
  • Known bugs:
  • The Monofonto text editing it’s a bit twitchy (this is caused by how fabricjs handle text loading).
  • You can only modify one element color at the time, but all elements are capable of switching color.
  • Image scaling is not 100% exact for small sizes.

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All images generated are made and saved locally in browser.